Once upon a time, TV was a passive experience.

You turned it on, plopped down on the couch, and let the story unfold without lifting a finger.

But then came shows like Black Mirror: Bandersnatch, which flipped the script and handed the reins to the audience.

Black Mirror: Bandersnatch (Netflix/Screenshot)

Suddenly, viewers were making decisions for characters, shaping outcomes, and realizing they didn’t have to sit back and watch anymore — they could steer the story.

Sure, it was a gimmick, but it planted a seed.

Now, with technology evolving and our hunger for personalized content growing, interactive TV might be the next big thing. Or is it just a passing fad?

A History of “Choose Your Own Adventure”

Before we dive into interactive TV, let’s take a moment to appreciate the OG of storytelling control: Choose Your Own Adventure books.

If you grew up reading these, you know they were the bomb. You weren’t just reading; you were living the story.

A scene from Black Mirror: BandersnatchA scene from Black Mirror: Bandersnatch
Black Mirror: Bandersnatch (Netflix (screenshot))

Deciding whether to explore a spooky cave, confront a fire-breathing dragon, or unravel a space mystery felt thrilling — and the outcome was entirely up to you.

The best part? Flipping back when your choices led to sudden doom and trying a different path.

These books offered endless adventures, and they never got old. Even now, they hold up as some of the most fun you can have with a book in hand.

That magic — being part of the story — is exactly what interactive TV is trying to recapture.

But the seeds of this concept didn’t start with TV.

In the late 1950s and early 1960s, Hollywood experimented with interactive gimmicks like Smell-O-Vision and AromaRama, pumping scents into theaters to immerse audiences in the story.

Polyester (1981) (New Line Cinema/Screenshot)

John Waters revived the concept in 1981 with his film Polyester, using scratch-and-sniff cards, and it made another quirky comeback in 2003 with Rugrats Go Wild.

While these ideas didn’t stick, they reflected an ambition to push storytelling beyond the screen and engage audiences in new, creative ways.

By the 1990s, even video games tried to revive the concept of sensory interaction, adding scent-based elements to niche experiences.

Around the same time, gaming as a whole was pushing the boundaries of interactivity.

Intellivision stood out in the early console era with RPG titles like Advanced Dungeons & Dragons: Cloudy Mountain and Treasure of Tarmin, which let players explore dungeons and battle monsters.

1980s Intellivision commercial

Computer games like The Curse of Monkey Island took things further, blending humor, puzzles, and narrative-driven choices to craft engaging, player-directed adventures.

Then came the modern era of gaming, when interactive storytelling hit its stride.

Titles like The Walking Dead and Mass Effect revolutionized the medium, letting players make emotionally charged decisions with real consequences.

These weren’t just games — they were immersive experiences where every choice shaped the story.

By the time streaming entered the picture, the groundwork for interactive storytelling was already laid.

Curse of Monkey Island (Lucasfilm Games/Screenshot)

Netflix took things to the next level with Black Mirror: Bandersnatch, a groundbreaking experiment that put the power in the viewer’s hands.

It wasn’t just about making choices — it was about feeling the weight of those decisions.

And as streaming platforms continue to innovate, they’re proving that audiences are ready to move from passive viewing to active participation.

How Streaming Changed the Game

Streaming platforms like Netflix, Hulu, and Prime Video have one major advantage over traditional TV: total control over how and when their content is delivered.

Bandersnatch (Netflix/Screenshot)

It’s no coincidence that Bandersnatch landed on Netflix and not a cable channel.

Streaming’s on-demand structure means interactivity fits like a glove. No waiting for commercial breaks, no linear scheduling, just pure, customizable chaos.

But Bandersnatch wasn’t just about making decisions; it forced viewers to reflect on their choices.

Did you choose to have the protagonist jump off the balcony? Did you force him to poison someone?

These aren’t lighthearted decisions, and that psychological weight made the experience unforgettable.

Scent of a Mystery (1960) — The first film to use Smell-O-Vision (Mike Todd Jr./Screenshot)

It wasn’t perfect — some criticized the story for feeling like a gimmick — but it proved that audiences were willing to play along.

The success of Bandersnatch opened doors.

Streaming platforms, desperate to stand out in an oversaturated market, are exploring ways to make their content feel fresh and unique. And interactivity taps into something primal: the desire for control.

Consider how we already dabble in “interactive TV” in subtler ways.

Platforms like Hulu let you choose ad experiences based on your preferences. Love cars? Watch a car ad. Hate cleaning? Skip the vacuum commercials.

Behind the Great Wall (1959) — The first film to use AromaRama scent technology. (The Shaw Brothers/Screenshot)

This isn’t storytelling but a form of customization that shows how audiences want to tailor their experience.

Imagine applying that logic to TV.

Want the lead character to choose love over revenge? Pick option A. Want to see a surprise twist where the villain wins? Go with option B.

The technology exists, and audiences seem ready for it.

Mass Effect (Electronic Arts/Screenshot)

Will It Take Over TV?

Here’s the big question: Is interactivity the future of TV, or is it a novelty that will eventually wear thin?

On the one hand, the idea of crafting your own narrative is thrilling.

Consider genres like murder mysteries or thrillers, where you could guide the investigation or even become the killer.

Shows like Only Murders in the Building or True Detective could thrive with choose-your-own-sleuthing options.

Only Murders in the Building (Hulu/Patrick Harbron)

But let’s be real — there’s a reason traditional storytelling works. Not everyone wants to be responsible for making choices.

Sometimes, we just want to be told a damn good story.

Too many options could dilute the narrative, leaving us with something that feels more like a game than a show.

There’s also the risk of lazy storytelling, with creators relying on interactivity as a crutch rather than crafting tight, compelling scripts.

And then there’s the technical side.

The Walking Dead RPG (Free League Publishing/Screenshot)

While big platforms like Netflix can afford the investment, smaller ones might struggle to implement these features.

Interactivity might end up being an exclusive perk for streaming giants, leaving traditional networks in the dust.

The Future Is Already Here

We might not see a flood of interactive shows yet, but the groundwork is being laid.

Netflix followed Bandersnatch with projects like Unbreakable Kimmy Schmidt: Kimmy vs. the Reverend, which let viewers guide Kimmy through her bizarre adventures.

Unbreakable Kimmy Schmidt: Kimmy vs. the Reverend (Netflix/Screenshot)

Other platforms are testing the waters with kids’ content, where interactivity feels like a natural fit.

Beyond TV, gaming and virtual reality increasingly merge storytelling with active participation.

As technology becomes more accessible, we might see shows incorporating augmented reality elements, where your phone or VR headset becomes part of the narrative.

Imagine a murder mystery where clues pop up on your screen, and you must solve the case alongside the characters.

The idea of interactive TV is exciting, but it comes with questions.

Rugrats Go Wild (2003) (Paramount Pictures/Screenshot)

Are viewers willing to spend extra time making choices, or will they eventually crave the simplicity of traditional storytelling?

Will this trend evolve into something groundbreaking, or will it fizzle out like Smell-O-Vision and gimmicky DVDs?

One thing’s certain: we’re no longer content to sit on the sidelines.

Whether we choose which ads to watch or decide the fate of fictional characters, we want a say in how we consume our entertainment.

Bandersnatch (Netflix/Screenshot)

Interactive TV might not take over completely, but it’s carving out its own corner of the industry. And if nothing else, it’s forcing creators to think outside the box.

So, are we entering the age of interactive TV? Maybe. Or maybe we’re already living in it, one choice at a time.

Now it’s your turn, TV Fanatics! Are you ready to embrace the world of interactive TV?

Did you dive into Black Mirror: Bandersnatch? What did you think of the concept? Share your thoughts in the comments — we want to hear from you!



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